PvPers in the Elden Ring are overjoyed about the recent changes that reduced the power of Jump Attacks and White Mask

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The game's lighting can be made to look more realistic on consoles and computers of the current generation if they are equipped with the necessary hardware to run the new ray tracing option, which is the big news

Today brings Elden Rings 1.09 update. The game's lighting can be made to look more realistic on consoles and computers of the current generation if they are equipped with the necessary hardware to run the new ray tracing option, which is the big news. However, this only applies if the consoles and computers are capable of running the option. The Tarnished appear to be more enthusiastic about the massive balance pass that update 1.09 will bring to both PvP and PvE in Elden Rings. This pass will include nerfs to some of the more annoying meta builds, and it will be implemented in both Elden Rings PvP and Elden Rings PvE. The most notable of these strategies was one in which opponents would consistently spam jump attacks while wielding twinned weapons with a long reach. This was the most common of these strategies. Because of changes made to the damage bonuses provided by the White Mask and Raptors Black Feathers armor sets, as well as changes made to the range of some attacks for thrusting swords, spears, great spears, and halberds, the effectiveness of this tactic has been significantly reduced as a result of these changes. One Tarnished expressed their relief in a post made on the Elden Ring subreddit, stating that jump attack spammers and White Mask users had finally been given a significant penalty.
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Both White Mask and Raptors Black Feather are driving me completely and utterly crazy. This opinion was shared by a sizeable portion of the player population, all of whom were content with the balance changes that were made to White Mask and Black Feathers. Elden Ring player versus player combatants are also rejoicing over the removal of the Fires Deadly Sin / Bloodflame Blade exploit. This exploit allowed players to gain an advantage in certain situations. Because of this exploit, players were able to deal bleed damage to their opponents based on their proximity to them, even if they did not actually make physical contact with them. There have been a variety of adjustments made to Intelligence builds, some of which include reductions in the power of Terra Magica and Founding Rain of Stars. Because of these changes, Intelligence builds are going to be less effective against certain short-range builds. Other fun changes that have been made to the game's balance include increased attribute scaling for Colossal Swords, Great Axes, Hammers, Flails, and Great Hammers, as well as Colossal Weapons.

 

It is imperative that Tarnished takes note of these shifts in wording

 

- It has been determined that the Great Hammer class, the Great Axe class, the Great Sword class, and the Curbed Great Sword class can all benefit from speed, range, and recovery time improvements

- The speed of attack for Whips, Flails, Straight Swords, and Katanas, as well as Curved Swords, has all been increased, and the speed of guard counter for almost every weapon class in the game has also been increased

- Curved Swords have the fastest guard counter speed

- Straight Swords have the slowest

- In addition to the few alterations that have been made to Ash of Wars, a significant number of errors that were previously present have also been fixed

- The full patch notes for the game can be found on the website that Bandai Namco maintains for the game

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