They felt, and in a variety of ways still feel, abandoned by Blizzard. Diablo 2 Resurrected can begin to rectify the situation. Blizzard is a business in the process of transition. In the midst of the planned Microsoft merging, Diablo 2 Resurrected could prove to be the D2R Items final game developed by the "Old Blizzard," and there's plenty of pressure to make sure that fans get the game they want, particularly since during the period following Diablo 3, other games similar to the genre, like Path of Exile, have been able to challenge Blizzard's looted crown.
There's a looping mechanism in Diablo that's the key to the game's success or not working. Is it satisfying to drop into the dungeon with no thought, take out mobs and collect loot? If yes, then Diablo 2 Resurrected is halfway to being loved by its community of fans. If the team has changed the loot system in the same way as they did with the original release of Diablo 3, then we're in trouble.
The book Blood, Sweat, and Pixels in the book Blood, Sweat, and Pixels, the chapter on the debacle of Diablo 3's launch tells the story of how a Blizzard designer played with the game for literally hundreds of hours, before they discovered a piece of legendary loot. The orange light finally popped out of a random enemy, he approached the loot only to realize that his class could not even use it. The system of loot was so fundamentally flawed that the thrill in grinding away for an hour and then the satisfaction of finding something that was truly special was broken.
It was finally fixed to the point that you could only have certain levels of loot that would work for your character. Additionally, the frequency at which early-game legendary items appeared up. This meant that even though the legendary items you got didn't break the game it was still a feeling that you'd often get a small dose of dopamine and keep you in the game.
When Diablo 2 Resurrected gets that right and has a similar loot system like Loot2.0 and Loot2.0 in Diablo 3, then we're already worried about just how much time we're going to devote to the game. The disaster in Diablo 3 is the most beneficial possible thing to happen to the franchise on a long-term basis, and combine it and Immortal's Immortal controversy, it feels like Blizzard offers a clear roadmap of potholes to avoid for it to stay in the good books of its best players.
The Diablo community is vocal about what it doesn't like and has been all through the lifespan of Diablo 3, so we're hoping Blizzard will take it into consideration from those lucky enough to play large parts of the game before it's released. However, we'd bet Blizzard isn't thrilled by the torrent of leaked footage that appears to be coming on the heels of one of these private tests.
One of the elements from Diablo 3 that is confirmed to return are the limited-time Seasons. These are post-game bits of content which refresh the way legendary items work and also remix the game's content of the game base and add replayability to a game already replayable. Seasons were included for a substantial amount times in Diablo 3, so we're hopeful that they'll become an important feature in Diablo 2 Resurrected.
This seasonal approach adds Diablo 2 Resurrected up to be another compelling Game Pass game, should the merger eventually close. A game such as Diablo that has solid gameplay is perfect for a service specifically designed to allow players to return to online games following a couple of months. However it's a bit of a gamble, as the game is scheduled to launch in June, and the war for the future of Activision remains in the midst This Diablo 2 Resurrected Items is one game which is unlikely to receive it the Game Pass treatment on day one, unless something substantial changes.